-
Level Up: Magazine about healthy gaming
Our new magazine about healthy gaming is now available: Level Up! It contains 32 interactive and insightful A4 pages on healthy gaming and digital balance.
What does it include?
- explanation about the world of games: evolution, types of games, devices, …
Translated by
Tangible material -
Better with conflict. Restorative work at school.
Wherever people live together, small and larger conflicts occur. School is no exception. This in itself does not have to be a problem. However, there is something wrong with the way we approach conflicts. We react frantically, sweep them under the …
Translated by
Tangible material -
Matatalab VinciBot
Matatalab VinciBot is a robot set for students aged 8 and over. This set can do more than any other comparable set.
The Matatalab VinciBot Set has diverse and rich functionality, open extensibility and excellent quality.
With its graphics and Python …Translated by
Tangible material -
Who's Taking Care of Me Now?: Book
This book describes a young child's feeling of fear and powerlessness. It describes the major impact that alcohol addiction and bullying behavior can have on a person and those around them.
Translated by
Tangible materialOther function -
Artonaut: Experience exhibitions more intensely
The Artonaut is a set of cards by and for Space Travelers full of stimulating assignments to experience museums even more intensely. Stray from prescribed paths, wander through meanings and stumble over details.
Because art is for everyone! Everyone …
Translated by
Tangible material (5)Teacher -
Following Damien: The Seven Works of Mercy
On the basis of seven mobile banners and an assignment booklet, the confirmations/pupils discover how they can work on the seven works of mercy in their lives.
Translated by
Tangible material -
Playing against bullying
Preventing bullying at school does not have to be a boring affair in which students are simply given an explanation of why bullying is bad. If you approach it in a fun and interactive way, you will get everyone involved in your story.
De Aanstokerij …
Translated by
Tangible material (5) -
Sink your teeth into Happy Snacks
Healthy Living serves Happy Snacks! Does your class have a taste for happiness? Build your mental well-being together with small happiness interventions and make a big difference.
Order your Happy Snacks box >
Happy Snacks is the toolkit to actively …
Translated by
Tangible material (3) -
Kikkerbecool: Board game to practice social skills
Kikkerbecool is an exciting board game in which the players discuss different skills with each other:
- social skills,
- good manners,
- stand up for yourself,
- deal with bullying and teasing.
While the children cheerfully discuss all kinds of …
Translated by
Tangible material (3) -
Is that WEIRD?: Board game about mental wellbeing, disability and diversity
Mental vulnerability and limitations are themes that are not easy to discuss and can be stigmatized. The stubborn board game Is that WEIRD? helps break through these barriers. Children are stimulated by the game to engage in conversation, so that …
Translated by
Tangible material (3) -
Save our planet: Game
Save our Planet on climate and sustainability issues is developed by VIVES. It exists as a board game, but can also be played online.
By the way, do you know how much food is wasted, which European country has the largest ecological footprint per …
Translated by
Tangible material (7) -
Circle in the classroom
A box full of questions offers you the opportunity to have circle conversations in class.
These cards help you create connections between students and teachers, maintain relationships by talking about what is going on in the group and restore when …
Translated by
Tangible material (3)