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Biodiversity: Thinglink
Step into the fascinating world of biodiversity! This interactive plate guarantees an educational adventure at your own pace. Discover challenging assignments.
This learning resource was added by students who participated in the Whizzkids competition …
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Interactive exerciseStudent (not teacher training) -
Mobility: Thinglink
Thinglink around mobility with the following assignments:
- watch a video about the greenhouse effect and answer questions about it;
- use the NMBS route planner;
- look up information about how you can travel in a climate-friendly manner.
This learning …
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Interactive exerciseStudent (not teacher training) -
Verb rally: Repetition exercises
Verb rally to repeat the spelling of the verbs.
Object of the game: reach the finish line first.
- The students start at chronoride 1.
- When they are done with chronoride 1, they click submit.
- They look at their mistakes and the improvement (+ …
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Interactive exercise (13)Civic integration -
Final project: Learning to program and code
If you have followed all the previous learning paths, you can get started here to create a final project.
You will get to know the process of designing, developing and presenting new projects.
First, you study some sample projects. Then you will …
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The counter loop: Learning to program and code
The learning path focuses on using for loops, the counter loop.
In the first lesson you will learn to use an ascending variable to solve more complicated code puzzles.
In the second lesson you will practice using the counter loop. You try to complete …Translated by
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Variables: Learning to program and code
This learning path focuses on the use of variables.
In the first lesson you will practice variables in Sprite Lab.
In the second lesson, you explore repetitive designs using variables. You will discover how the variables code is easier to write and …Translated by
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Features: Learn to program and code
In the learning path you will discover that functions can be useful.
You use certain functions at the artist for this. Then you get to work with other types of functions to help the farmer harvest his crops.
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Conditionals 2: Learning to program and code
The learning path teaches you to work with conditionals.
In the first lesson, you help the farmer fill holes and dig soil, even if they don't know the size of the holes or the height of the mounds of soil. To solve the coding puzzles, use a loop. …
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Conditionals 1: Learning to program and code
The learning path focuses on the use of conditionals.
In the first two lessons you will practice concepts with which you will gain experience working with conditionals.
In the latter you code with conditionals. You write code that responds to the …
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Loops: Learning to program and code
In the learning path you will discover how loops work.
In the first lesson, you'll use loops to help the Star Wars character BB-8 move efficiently through a maze.
The second lesson builds on the understanding of loops. You create unique works of art …Translated by
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An Interactive Dance Party: Learning to Code and Code
The learning path focuses on working with events.
You code an interactive dance party. For this you use measures to count the time in the music, but also certain sprite properties. At the end of this learning path there is a final assignment, make …
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Events: Learning to program and code
The learning path focuses on working with events.
You write programs that respond to timed events and user input. Then, in a mini-project, you'll create an interactive virtual pet that looks and behaves the way you want.
You use Sprite Lab's costume …
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