16 sleutelcompetenties: informatie en lesmateriaal
16 sleutelcompetenties vormen de basis voor de nieuwe eindtermen. De eindtermen worden geformuleerd in functie van deze sleutelcompetenties en niet langer in functie van vakken of leergebieden. Hierdoor vervalt het onderscheid tussen vak-/leergebiedgebonden en vak-/leergebiedoverschrijdende onderwijsdoelen. De verbinding tussen de onderwijsdoelen en de vakken/leergebieden of vakkenclusters/leergebiedclusters gebeurt via de leerplannen op school.
Dit zijn de 16 sleutelcompetenties:
Klik op de competentie waar jij rond wil werken voor heldere informatie én specifiek lesmateriaal.
- Lichamelijke en geestelijke gezondheid;
- Nederlands;
- Andere talen;
- Digitale competenties;
- Sociaal-relationele competenties;
- Wiskunde – natuurwetenschappen – technologie – STEM;
- Burgerschap;
- Historisch bewustzijn;
- Ruimtelijk bewustzijn;
- Duurzaamheid;
- Economische en financiële competenties;
- Juridische competenties;
- Leercompetenties;
- Zelfbewustzijn;
- Ondernemingszin;
- Cultureel bewustzijn.
Volwaardig meedraaien in onze samenleving
De eindtermen voor basisgeletterdheid moeten door elke leerling individueel worden behaald. Die eindtermen moeten ervoor zorgen dat elke leerling volwaardig kan meedraaien in de samenleving. Daarnaast zijn er eindtermen die door de overgrote meerderheid van de leerlingen gehaald moeten worden, zoals de eindtermen ruimtelijk bewustzijn, Frans of wiskunde.
Ten slotte zijn er ook uitbreidingsdoelen voor Nederlands geformuleerd, bovenop de gewone eindtermen. Die uitbreidingsdoelen gelden voor een beperkte groep leerlingen die nood hebben aan meer uitdaging.
Meer duiding en informatie over de sleutelcompetenties en nieuwe eindtermen
Klasse geeft duiding bij de basisprincipes voor deze eindtermen. Op Onderwijsdoelen kan je terecht voor informatie, vragen en antwoorden over o.a. einddoelen, ontwikkelingsdoelen en basiscompetenties.
KlasCement is ook klaar voor deze nieuwe fase in ons onderwijs. Wanneer je (een deel van) de naam van de sleutelcompetentie in ons zoekvenster typt, dan verschijnt die als suggestie. Met één klik vind je zo alle leermiddelen die bij de sleutelcompetentie passen.
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Chrome Dino Game Design with OctoStudio and Zimjs
In this contribution you will learn how to design a running game with ZimJs code, such as the well-known Chrome Dino game with AI . In this appendix you will also find a video tutorial on how to design such a game with code blocks on a mobile …
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This is me: PowerPoint assignment and evaluation sheets
This assignment can be used during the reception days or the first days of school. Within the Dutch lesson, the assignment can serve as an introductory assignment.
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Using generative AI safely and responsibly: Toolkit for the classroom
This toolkit, developed by Microsoft, is designed for teachers who teach students aged 13 to 15. It aims to introduce generative AI in an accessible way and build awareness among young people by illustrating the risks to safety and mental …
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Make or do?: Explanation of difference with practice
This presentation explains the difference between making and doing. At the end there is a completion exercise for the students.
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Netiquette: Reviewing emails
Exercise in which students view various self-made e-mails and use a checklist to assess what is good and less good about the e-mail messages.
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Free tools in your lesson: Presentation ICT Day 2024
Presentation in which the T-Pack model is first briefly discussed. It then goes into more detail about various free tools that you can use to get started interactively:
- Mentimter;
- Flip;
- Canva;
- ChatGPT and Bing Create;
- Quizizz.
Also use the more …
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Working with the keyboard: Visual
Do you or your students sometimes have difficulty finding the right key combinations for the euro sign or the at sign (@) or letters such as é, ç, ê ...? This keyboard image immediately teaches your students which keys to use to type a special …
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Mayer's Multimedia Principles
Mayer's Multimedia Principles
- You can explain the benefits of using multimedia in the learning process.
- You can provide examples of how visual and auditory elements can be combined to enhance the learning experience.
- You can design educational …
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Blobboom: Self-reflection
In this lesson you will discover through the presentation how the blob tree can help us understand where you stand in the group. The students receive a work bundle with reflective assignments and space to choose and color their own blob.
The activity …
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Making weekly and exam plans: Workshop
This learning tool is a workshop in which students learn to make a weekly and exam schedule. They learn this on paper, but also with the help of the Smart School Planner.
The teacher projects the webquest on the screen, the students open the same …
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Wise lessons, twelve building blocks for effective didactics: Mind map with didactic tips
Mind map with didactic tips based on the book Wise lessons: twelve building blocks for effective didactics (Surma, T., Vanhoyweghen, ea - 2019) . The mind map provides information, tips and digital tools for each of the twelve building blocks to use …
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Copyright and Creative Commons licenses
Presentation and teaching document for a lesson on copyright and Creative Common licenses where students learn about the meaning and importance of copyright and the usefulness of Creative Commons licenses.
The teaching document is a summary of the …
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