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Visit Mechelen library: 360° tour
This 360° tour was made in Het Predikheren, the library of Mechelen. You can use this tour to prepare for your first visit to the library. This way, students already have an idea of the layout and possibilities.
A visit is often very targeted, for …
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Matatalab TaleBot: Programmable robot
Create your own interactive stories through coding: Matatalab Tale-Bot Pro is a learning robot set for young children. Thanks to innovative technology and a wide range of cross-curricular interactive cards, children can learn basic coding concepts …
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Matatalab VinciBot
Matatalab VinciBot is a robot set for students aged 8 and over. This set can do more than any other comparable set.
The Matatalab VinciBot Set has diverse and rich functionality, open extensibility and excellent quality.
With its graphics and Python …Translated by
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Blob Beats: Google Arts & Culture Experiments
In this Guitar Hero- style online rhythm exercise, you can score points by clicking the notes at the right time as they fall. You can choose from several classic works and a variety of difficulty levels. You will also learn fun facts about composers …
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Bionics4Education: Construction kit
This learning tool with bio-inspired prototypes and supporting content encourages your students to recreate a natural system (fish, elephant, flower, chameleon or bird). Each construction kit contains the necessary components to create a bionic …
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Program your dance party: Hour of code
Program your own animal dance party. In this Hour of Code activity from Code.org, you'll use blocks of code to choose different dancers and program their dance moves and responses to the music. You go through several lessons, each time receiving …
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Kamishibai: Digital storytelling kiosk
The digital storytelling kiosk is a digital kamishibai theater with a touch screen on top of a bookcase.
Ninety-eight stories are shown on screen in twenty-one different languages. Some stories also have a processing activity associated with them. The …
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Matatalab: Coding and programming for pre-primary and primary education
Matatalab is an educational coding game suitable for children aged 4 - 9 years. This game stimulates cognitive skills, creativity and imagination and teaches children the first steps of coding and programming. No PC or tablet is used, we also call …
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ictLESKISTEN: Suitcases with ICT equipment
The ICT-LESKISTEN are crates full of ICT material.
The creators provide tailor-made workshops with the lesson boxes. Following a workshop you can rent the boxes.
You will find compound boxes in the web store. You can also order items separately or …
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Tangible materialTeacher, ICT co-ordinator, …