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Games in the classroom: Guidelines for successful learning goals
The Games in the Classroom handbook is intended as a guideline for teachers who want to incorporate video games into their lessons. You will find the background knowledge you need to use video games as educational tools. There are also many …
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Working with Canva: Guide and tips
With these practice sheets you can get started with Canva yourself. I've added my favorite fonts and search terms. Good luck designing your magazines.
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Guide to a school alcohol and drug policy
What is the best way for a school to deal with alcohol, illegal drugs, stimulants, psychoactive medication, gambling and problematic gaming? A School Drug Policy (DOS) offers the answer. This guide provides tools for drawing up a drug policy …
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Wise workable schools in change
Today we are all involved in a change process in one way or another. Education is constantly changing, we want to go from good to better for our students… and that's where the catch is. Change gives enthusiasm, energy, dynamics, learning …
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Start to Sprint: Basic Features SprintPlus 3
The most important functionalities of SprintPlus 3 (Windows) are briefly explained and visually supported in this booklet.
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Everyone Counts - Take care of all students: Presentation
Presentation with explanation about Everyone Counts Mee (KlasCement sub-site):
- Where can you find this sharing site?
- What is Everyone Counts?
- How do you find the right materials?
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Activating teaching methods: Didactic inspiration
An inspirational document with dozens of working methods, arranged alphabetically and with a word of explanation.
A selection from the offer:
- decide for yourself,
- brainstorm,
- BV interview,
- carousel talk,
- the chair,
- escape room,
- blindfolded walk, …
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Digital learning in the pandemic: Handbook best practices
During the 2020–2021 academic year, the global pandemic gave the Europeana community of educators the opportunity to become more relevant in their work of integrating digital culture in learning practices and to grow even further. Events …
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SELFIEforTEACHERS: Brochure
SELFIEforTEACHERS is a free self-assessment tool that maps ICT competences of teachers. The tool is based on the European Framework for the Digital Competence of Education Actors (DigCompEdu). It is an initiative of the European Commission's …
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Meaning-oriented reflection with an effect on action: Guidance and exercises
Various curricula contain curriculum objectives related to reflecting on one's own actions. Many teachers will agree that these are valuable curriculum goals. At the same time, they pose a challenge, both to achieve these among the students, …
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Fear of the School Gate: Support Tool for School Teams
As a result of the study 'Fear of the school gate', a tool was developed that inspires and supports schools. This tool is based on the findings of a study into school refusal at HOGENT and is structured according to the 4 phases of the …
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Examination applications under the microscope
Natasja Kok of the Fontys teacher training program conducted research into free test applications.
She shares her research report and the associated selection menu via an Excel sheet. This document contains concepts for goal-oriented orientation, …Translated by
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